
With our focus on RvR, we needed to change that paradigm and allowed PvE quests to engage the entire army and make player feel as though they are contributing to the overall war efforts.

When that quest is done, you move on to the next one, often with only the vaguest of connections between the two.

Richard Duffek: Most PvE content in an MMO is geared toward solo or small group play, and the rewards only benefit that individual or group. Can you explain a bit more how public quests will work and what kinds of quests we will see using this? WarCry: You have said that WAR will have public quests where we will have quests that are multi-part and different people can participate. As you journey through the world, you meet many famous characters from the Warhammer universe and get a chance to fight against and with many of them, including Malekith, the Emperor Karl Franz, High King Thorgrim Grudgebearer, the Phoenix King of Ulthuan, and many more. It also gives us the freedom to add or modify things to fit within the confines of the game. This allows us to pick and choose the best events and characters from Warhammer’s 25 year history to include in our game.

Richard Duffek: Warhammer Online: Age of Reckoning takes place in its own timeline, separate from that of the table top or RPG games. WarCry: What timeline will WAR follow? Will famous characters from the WAR lore be in the game? (e.g.
